Day[9]TV Dailies

  • Day[9] Daily #76 – Mantra vs CauthonLuck PvT

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    Day[9] looks at a few TvP games from the very early days of SC2. He streams two games where both Protoss go for a Mothership-based playstyle with the first player winning immediately and the second game, involving sky Protoss, going ...
  • Day[9] Daily #75 – Jaedong vs Stork @ Match Point

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    Day[9] takes a look at how to squeeze extra uses out of your units and how to make your units work overtime. Part 1
  • Day[9] Daily #74 – SC2 Zerg Openings

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    Day[9] goes over some Zerg openings in all matchups. He takes a look at when it is a good time to power Drone with the use of Queen power inject.
  • Day[9] Daily #73 – SC2 PvT Immortals Analysis

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    Day[9] analyzes SC2 PvT by playing many games with his friend Tristan. He focuses on how to solve the immortal problem in PvT and tries to find the standard play in the matchup.
  • Day[9] Daily #71 – SC2 Battle Report 4 Analysis

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    In this Battle Report, Day[9] examines an SC2 alpha game. He spends time analyzing the features of the map to see how it effects gameplay, along with a large showcase of the actual units themselves.
  • Day[9] Daily #70 – Puma vs Kwanro @ Judgement Day

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    Day[9] analyzes PuMa's defensive TvZ style, which utilizes mechanical units. Part 1
  • Day[9] Daily #69 – SC 2 Battle Report 3 Analysis

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    Day[9] does an analysis of Starcraft 2's Battle Report #3. He applies his knowledge of Starcraft Brood War, to look at the new Wings of Liberty game.
  • Day[9] Daily #68 – Hogil vs Stork @ 2 Games

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    Day[9] goes over a few games between Hogil and Stork. He looks at interesting scenarios that occur, how they effect the way the game plays out, as well as general ZvP strategy on the two maps.
  • Day[9] Daily #67 – SC2 BattleReport 2

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    Day[9] analyzes a game from the brand new StarCraft 2: Wings of Liberty Alpha, using his StarCraft: Brood War knowledge to discuss strategy, new units and buildings, and unit movement and placements.
  • Day[9] Daily #64 – Analysis of Gorean’s Analysis

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    Day[9] does an analysis on another player's analysis. He explains the right and wrong way to learn. Part 1
  • Day[9] Daily #61 – LowLevelReps

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    Day[9] takes a look at a viewer-submitted replay to analyze some of what the player does, and what a low level player can do to improve their gameplay in Brood War. He emphasizes the need for a game plan, and ...
  • Day[9] Daily #60 – LowLevelReps

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    Day[9] takes a look at a viewer-submitted replays to analyze some of what the player does and what a low level player can do to improve their game play in Brood War. He emphasizes the need for a game plan, ...
  • Day[9] Daily #59 – Leta vs KAI @ Tornado

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    Day[9] examines an early Bunker push to prevent an expansion turned into map control with Spider Mines. The game includes counterattacks and harass plus a huge surprise turning point.
  • Day[9] Daily #58 – Upmagic vs NaI_rA @ Nemesis

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    Day[9] analyzes a game exhibiting unorthodox style: a bio-army of Marine/Medics with additional tanks pitted against Protoss. Upgrades play a significant role in this game. Both players use drops to distract before hitting with their main armies.
  • Day[9] Daily #57 – Sea vs Leta @ Moon Glade

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    Day[9] looks at a very mech-based mirror match-up in which a defensive Terran is pitted against a very aggressive Terran. He examines early game harass and dropships to prevent further expansions, as well as the use of Vultures to add ...
  • Day[9] Daily #56 – Iris vs Calm @ Neo Harmony

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    Day[9] examines a TvZ game, which is easily controlled in the middle with Vultures or Lurkers. The game is very back and forth with the Terran being starved due to the sheer amount of Hatcheries. Counterattacks by both are present ...
  • Day[9] Daily #55 – FirebatHero vs Best @ Roadrunner

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    Day[9] showcases another mech-based PvT game on a map that is imbalanced towards Protoss. Mid-game aggression, as well as containment. There is also a threat of a recall but the map coverage and aggression is too great from FirebatHero.
  • Day[9] Daily #54 – Hia vs Jangbi @ Moon Glave

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    Day[9] examines a dominant mech play using Spider Mines to control the map and push the Protoss into making errors. Jangbi attempts small harass and counters to no avail.
  • Day[9] Daily #49 – GGplay vs Iris @ Python

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    Day[9] examines one of the TvZ games he has found most influential and inspirational, looking at initial Terran control over the middle of the map and how GGplay used small counterattacks while playing defensively and expanding when he could to ...
  • Day[9] Daily #48 – Bisu vs Nada @ Arcadia 2

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    Day[9] takes a look at an older PvT game between Bisu and Nada. He focuses on army movements and position expansions to maximize mid-game advantage.