Day[9]TV Dailies

  • Day[9] Daily #46 – Really vs Flash @ Match Point

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    Day[9] highlights the differences between a gradually increasing drop play by Really and how it is handled by the very tank heavy style of Flash. The twist occurs when Really completely shuts off the aggression and begins to expand on ...
  • Day[9] Daily #45 – Flying vs Effort @ Heartbreak Ridge

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    Day[9] looks at the importance of waiting for the right time to get Mutalisks rather than the fastest time. He looks at how the Mutalisks force a reaction from the Protoss while taking back map control from the Corsairs. He ...
  • Day[9] Daily #44 – Match Point Analysis

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    Day[9] looks at many PvP and TvZ games on Match Point to show various strategies that can be used effectively on the map. He also points out some strategies that fall short.
  • Day[9] Daily #42 – Hiya vs MVP @ Fighting Spirit

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    Day[9] looks at the TvT matchup and unit positioning, especially with tanks containing your opponent and denying them opportunities to expand and gain an economic advantage.
  • Day[9] Daily #39 – Jangbi vs Really @ Fighting Spirit

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    Really demonstrates aggressive Terran harass opening a window for the Terran to expand. Day[9] also explains that when you are ahead in economy you do not need to end the game, but that you can instead focus on a slow ...
  • Day[9] Daily #32 – Stork vs Flash @ Heartbreak Ridge

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    Day[9] explores the effects of a gas steal versus Terran and how it delays any mech push/harass, allowing for Protoss to take an additional base. Once Flash moves out with his two-base timing push, the focus of discussion shifts to ...
  • Day[9] Daily #31 – Ret vs A+ Korean @ Heartbreak Ridge

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    Day[9] begins by looking at the importance of cutting corners in a Terran build - getting turrets as late as possible - in order to get other buildings up faster. The focus then broadens to a more relative approach to ...
  • Day[9] Daily #29 – Two Action ZvZ

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    Day[9] looks at two games by Action. In the first, he explains the concept of only focusing on early defense to get Mutalisks as quickly as possible. The second game is a totally different style where Day[9] explores the importance ...
  • Day[9] Daily #28 – Low Level Rep Analysis 2

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    Day[9] looks at some viewer-submitted replays and plays the Daily Theme Song despite being plagued by technical difficulties. Part 1 Part 2 Part 3
  • Day[9] Daily #27 – Low Level Rep Analysis 1

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    Day[9] takes a look at some low-level replays submitted by viewers. Part 1
  • Day[9] Daily #26 – Stork vs Movie

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    Day[9] focuses on Movie and Stork. The main goal of this PvP Daily is to know where your advantage lies, i.e., when you expand first, you have a economic advantage and should focus on defending, because your opponent will have ...
  • Day[9] Daily #25 – Calm vs Fantasy @ Match Point

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    Day[9] discusses Calm, who uses an excellent build but chokes under the pressure of playing an ace game. Calm gets an early advantage from an amazing opening but loses to a mid-game push by Fantasy.
  • Day[9] Daily #24 – Anytime vs Hyuk @ Fighting Spirit

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    Day[9] focuses on Zerg builds that work against Protoss who 2gate, fast expand, or go for early gas. Part 1
  • Day[9] Daily #23 – Upmagic vs Ggaemo @ Heartbreak Ridge

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    Day[9] takes a look at some unorthodox TvZ mech play based on map control and slow pushing. Part 1
  • Day[9] Daily #22 – Light vs Rarity @ Heartbreak Ridge

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    Day[9] discusses high-level TvZ between Light and Rarity. He also examines the advantages and challenges of opening 2hatch Mutalisks against the Marine-heavy mid-game of Light, as well as how to make the transition into Guardians/Lurkers.
  • Day[9] Daily #21 – Ruby vs Roro @ Eye of the Storm

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    Day[9] analyzes a high-level TvZ between RuBy and RorO. He also examines the importance of mid-game strategic thinking. Part 1 Part 2
  • Day[9] Daily #15 – Upmagic vs Free

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    Day[9] focuses on aggressive Terran play. He explains that harass has to be cost-efficient: if the cost outweighs the damage, it is typically not worth doing. He also looks at a defensive style of Protoss play, with focus on expanding ...
  • Day[9] Daily #14 – Flash vs Best @ Fighting Spirit

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    Day[9] focuses on getting to late game PvT by analyzing the build orders of both Protoss and Terran. Day[9] takes a look at Protoss' long-term game plan and expansion/unit placement.
  • Day[9] Daily #13 – Light vs Movie @ ElNino

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    Day[9] examines Protoss harass vs Terran with Dark Templar and Reavers, the transition to High Templar, and the final push while setting up for the late game.
  • Day[9] Daily #12 – Light vs Effort

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    Day[9] looks at an interesting early game where Effort uniquely used Lurkers to side-step Terran map control problems. He looks at the idea of employing ordinary strategies in order to overcome issues, while still transitioning into more normal gameplay.