Day[9]TV Dailies

  • Day[9] Daily #54 – Hia vs Jangbi @ Moon Glave

    #
    Day[9] examines a dominant mech play using Spider Mines to control the map and push the Protoss into making errors. Jangbi attempts small harass and counters to no avail.
  • Day[9] Daily #53 – Pure vs Upmagic @ Outsider

    #
    Day[9] takes you into a late game PvT, where map control is essential. Early pressure from both sides leads to drops and harass, but overall good mech play against a Dragoon/Zealot army.
  • Day[9] Daily #51 – July vs FirebatHero @ Chupung

    #
    A TvZ Daily with great insight on Overlord/Lurker placement in a very tight game against a TvZ expert. Day[9] examines utilizing fast tech switches for both players as well as harass and timing pushes for Zerg.
  • Day[9] Daily #49 – GGplay vs Iris @ Python

    #
    Day[9] examines one of the TvZ games he has found most influential and inspirational, looking at initial Terran control over the middle of the map and how GGplay used small counterattacks while playing defensively and expanding when he could to ...
  • Day[9] Daily #46 – Really vs Flash @ Match Point

    #
    Day[9] highlights the differences between a gradually increasing drop play by Really and how it is handled by the very tank heavy style of Flash. The twist occurs when Really completely shuts off the aggression and begins to expand on ...
  • Day[9] Daily #43 – Upmagic vs Perfectman @ Match Point

    #
    Day[9] takes a look at PvT, where a passive approach after successful harass will help you win in the long term. Part 1
  • Day[9] Daily #42 – Hiya vs MVP @ Fighting Spirit

    #
    Day[9] looks at the TvT matchup and unit positioning, especially with tanks containing your opponent and denying them opportunities to expand and gain an economic advantage.
  • Day[9] Daily #39 – Jangbi vs Really @ Fighting Spirit

    #
    Really demonstrates aggressive Terran harass opening a window for the Terran to expand. Day[9] also explains that when you are ahead in economy you do not need to end the game, but that you can instead focus on a slow ...
  • Day[9] Daily #35 – Ruby vs Effort @ Odd-Eye

    #
    Day[9] offers a map analysis and addresses which expansions the immobile mech player will want to take and which chokes to focus on. There is also a focus on embracing immobility as Terran. Minimal Zerg defenses are observed because map ...
  • Day[9] Daily #34 – HiyA vs Flash @ Moon Glade

    #
    The first topic in this Daily is scouting, both of the SCV variety as well as determining Factory position by where you spot the Vulture. The rest of the Daily looks at how Flash reacts to the proxy, not rushing ...
  • Day[9] Daily #32 – Stork vs Flash @ Heartbreak Ridge

    #
    Day[9] explores the effects of a gas steal versus Terran and how it delays any mech push/harass, allowing for Protoss to take an additional base. Once Flash moves out with his two-base timing push, the focus of discussion shifts to ...
  • Day[9] Daily #31 – Ret vs A+ Korean @ Heartbreak Ridge

    #
    Day[9] begins by looking at the importance of cutting corners in a Terran build - getting turrets as late as possible - in order to get other buildings up faster. The focus then broadens to a more relative approach to ...
  • Day[9] Daily #28 – Low Level Rep Analysis 2

    #
    Day[9] looks at some viewer-submitted replays and plays the Daily Theme Song despite being plagued by technical difficulties. Part 1 Part 2 Part 3
  • Day[9] Daily #27 – Low Level Rep Analysis 1

    #
    Day[9] takes a look at some low-level replays submitted by viewers. Part 1
  • Day[9] Daily #23 – Upmagic vs Ggaemo @ Heartbreak Ridge

    #
    Day[9] takes a look at some unorthodox TvZ mech play based on map control and slow pushing. Part 1
  • Day[9] Daily #22 – Light vs Rarity @ Heartbreak Ridge

    #
    Day[9] discusses high-level TvZ between Light and Rarity. He also examines the advantages and challenges of opening 2hatch Mutalisks against the Marine-heavy mid-game of Light, as well as how to make the transition into Guardians/Lurkers.
  • Day[9] Daily #20 – Fighting Spirit Map Analysis

    #
    Day[9] focuses on analyzing multiple maps to build up a mid-game strategy. He then analyzes the play of Fighting Spirit to show various strategies that can be used forge effectively on a map.
  • Day[9] Daily #15 – Upmagic vs Free

    #
    Day[9] focuses on aggressive Terran play. He explains that harass has to be cost-efficient: if the cost outweighs the damage, it is typically not worth doing. He also looks at a defensive style of Protoss play, with focus on expanding ...
  • Day[9] Daily #14 – Flash vs Best @ Fighting Spirit

    #
    Day[9] focuses on getting to late game PvT by analyzing the build orders of both Protoss and Terran. Day[9] takes a look at Protoss' long-term game plan and expansion/unit placement.
  • Day[9] Daily #13 – Light vs Movie @ ElNino

    #
    Day[9] examines Protoss harass vs Terran with Dark Templar and Reavers, the transition to High Templar, and the final push while setting up for the late game.