Day[9]TV Dailies

  • Day[9] Daily #420 – Naniwa’s PvT Opening

    #
    Day[9] presents Naniwa's sentry-heavy style of play which involves opening with a 1-gate fast expand while only making sentries. He points out that this style is beneficial because it allows the Protoss to expand quickly while retaining the option to ...
  • Day[9] Daily #419 – Newbie Tuesday: Fixing 1 Problem at a Time

    #
    Day[9] introduces the concept of adjusting your play one thing at a time to improve. He takes a look at five pro games and decides from each game one problem that should be fixed.
  • Day[9] Daily #416 – MarineKing vs White-Ra – 2Rax Opening!

    #
    Day[9] focuses on MarineKing's super aggressive bio and Medivac timing push versus Protoss. With this style, Terran players solve the problems of scouting, transition, and dealing with Protoss greed at once. He explores how to transition out of this style ...
  • Day[9] Daily #413 – Feast’s Stalker/Gateway PvT Style

    #
    Day[9] looks at Feast's very aggressive, Gateway-heavy PvT opening that focuses on early Stalker pressure to stay safe in an otherwise scary early game.
  • Day[9] Daily #411 – Newbie Tuesday – The Late Game

    #
    Day[9] analyzes at the late game, which many players consider very scary. He discusses how to be prepared for the late game and teaches the proper moves to make once you are there.
  • Day[9] Daily #408 – Grubby Never Gives up in PvT!

    #
    Day[9] studies Grubby's PvT play, which involves opening with 3GateRobo and then focusing on getting a lot of very fast upgrades Part 1 – Grubby’s opening; the value of 2 bases
  • Day[9] Daily #399 – Very Easy PvT by Empire.Kas

    #
    In this Daily we'll see KAS PvT two games which is based on really fast third Command Center and mass tech. His strategy is as simple and standard as possible this can be.
  • Day[9] Daily #396 – Terran Week: Mech in TvP

    #
    Day[9] evaluates the effectiveness of mech play in the Terran versus Protoss match-up by analyzing key components in opening build orders how to engage efficiently. Day[9] also notes the potential weaknesses of this style and how to best utilize its ...
  • Day[9] Daily #393 – SC2 Year's Resolutions

    #
    In celebration of the new year, Day[9] examines six viewer-submitted games from various leagues. By critiquing these games and offering advice, he brainstorms a list of SC2 ‘New Years Resolutions’ for players of all levels.
  • Day[9] Daily #392 – Rapid Reads, Protoss Style!

    #
    In this daily, Day[9] explains how Protoss players can rapidly make strategic reads based on what they see. Day[9] shows what decision should be made (attack, expand, or tech) based on what information is seen.
  • Day[9] Daily #391 – TvZ Answering Your Own Questions: Mech Example

    #
    In today’s Daily, we’re going to explore the concept of asking yourself questions and answering them. By watching a ton of MLG/NASL/Dreamhack/GSL games, you may get used to having a ton of information: what both players are doing, where they ...
  • Day[9] Daily #383 – LiquidHerO's Nutty PvT Style

    #
    Day[9] takes a look at HerO's aggressive Protoss versus Terran style which focuses heavily on harassing his opponent. By doing this, Day[9] shows that HerO is able to keep his defense and army composition strong without making any compromises throughout ...
  • Day[9] Daily #384 – LiquidHerO’s Nutty PvT Style (Parts 1, 2, 3)

    #
    We’ll be looking at three games today to try to find patterns in when “key moments” occur. That is, we’ll be trying to find when we gain or lose an advantage and then trying to figure out why! Get ready ...
  • Day[9] Daily #371 – Sase’s PvT Drop Play

    #
    PvT is widely considered to be the hardest matchup in the game. While Terran has a fairly straightforward time building a Marine, Marauder, Medivac, Ghost, viking mix, Protosses often struggle with clear goals or methods of applying pressure. Sase solves ...
  • Day[9] Daily #362 – Funday Monday: Cannon Rush!

    #
    In this Funday Monday, Day[9] showcases audience games where players are required to cannon rush. This classic cheesy tactic leads to several interesting games that extend well beyond the expected first couple minutes.
  • Day[9] Daily #351 – Funday Monday: 4 Gate? Try 4 Base!

    #
    [NO THUMBNAIL] In this Funday Monday, Day[9] challenges viewers to expand three times before doing anything else substantial in their games. Day[9] also features a special submission from CatZ.
  • Day[9] Daily #350 – HuK vs Rain PvT

    #
    This episode features an incredible game between HuK and Rain. Day[9] returns to basics by providing general insight into both players’ builds, Unit mixes, and Unit positioning.
  • Day[9] Daily #346 – Checking Out PvT

    #
    Day[9] investigates the PvT matchup by looking at several high level games between WhiteRa and DDE. This daily includes overall commentary as well as separate analysis from both the Protoss and Terran perspectives.
  • Day[9] Daily #334 – Half and Half w/ Puma vs oGsMC

    #
    In this half and half, Day[9] analyses a game of the NASL Season 1 Finals between Puma and MC. In the first part, he rapidly goes through the replay, searching for questions. The second and third parts focus on the ...
  • Day[9] Daily #333 – Half and Half w/ Hasu and FXOsC

    #
    [NO THUMBNAIL] Day[9] discusses the importance of learning from both players' points of view when analyzing a game. He takes turns looking at both players' points of view and points out important but easily overlooked nuances.