Day[9]TV Dailies

  • Day[9] Daily #40 – Flash vs Calm @ Fighting Spirit

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    Day[9] looks at a game between Flash and Calm, looking at the former's amazing control of the middle of the map. This game is also a good example of the pitfalls of indecision and getting too relaxed when you think ...
  • Day[9] Daily #38 – Hyun vs Flash @ Match Point

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    Flash demonstrates how a Terran struggling with TvZ mid-map control can overcome that obstacle to stay in the game. Day[9] frequently mentions how there were many times he assumed Flash would lose, but Flash managed to hang on and push ...
  • Day[9] Daily #36 – Zero vs Type-b @ Match Point

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    Day[9] looks at a long and crazy game on Match Point between Zero and Type-b. He briefly mentions how taking drones out of gas might be beneficial. He also highlights the usefulness of Devourers, supporting Mutalisks to boost damage.
  • Day[9] Daily #29 – Two Action ZvZ

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    Day[9] looks at two games by Action. In the first, he explains the concept of only focusing on early defense to get Mutalisks as quickly as possible. The second game is a totally different style where Day[9] explores the importance ...
  • Day[9] Daily #25 – Calm vs Fantasy @ Match Point

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    Day[9] discusses Calm, who uses an excellent build but chokes under the pressure of playing an ace game. Calm gets an early advantage from an amazing opening but loses to a mid-game push by Fantasy.
  • Day[9] Daily #18 – Jaedong vs Bisu @ Destination

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    Day[9] highlights how Jaedong reordered his build, providing opportunities to harass in situations where that seemed unlikely. Part 1
  • Day[9] Daily #10 – Calm vs Kwanro

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    Day[9] looks at the advantages and disadvantages of ZvZ build orders. He examines the idea of Minerals, Gas, Larvae count, and counterattack advantage.