Day[9]TV Dailies

  • Day[9] Daily #89 – Jinro vs Haypro TvZ @Desert Oasis

    #
    Day[9] examines a game in which a great deal of harass is being done by mass Reapers, Hellions, and Banshees allowing Terran to abuse Zerg while still being able to expand. The game contains significant use of Reaper building damage ...
  • Day[9] Daily #68 – Hogil vs Stork @ 2 Games

    #
    Day[9] goes over a few games between Hogil and Stork. He looks at interesting scenarios that occur, how they effect the way the game plays out, as well as general ZvP strategy on the two maps.
  • Day[9] Daily #66 – Really vs Perfectman @ Match Point

    #
    Day[9] focuses on really new tactics that allow him to build up a good strategy. We get to see Medics put to use that allow him to have the upper hand.
  • Day[9] Daily #63 – Movie vs Best @ Roadrunner

    #
    Day[9] takes a look at a PvP between Movie and Best where each decides to employ a different tech. Day [9] focuses on a fast expansion and tech to Templar up against Dragoon/Reavers.
  • Day[9] Daily #58 – Upmagic vs NaI_rA @ Nemesis

    #
    Day[9] analyzes a game exhibiting unorthodox style: a bio-army of Marine/Medics with additional tanks pitted against Protoss. Upgrades play a significant role in this game. Both players use drops to distract before hitting with their main armies.
  • Day[9] Daily #57 – Sea vs Leta @ Moon Glade

    #
    Day[9] looks at a very mech-based mirror match-up in which a defensive Terran is pitted against a very aggressive Terran. He examines early game harass and dropships to prevent further expansions, as well as the use of Vultures to add ...
  • Day[9] Daily #56 – Iris vs Calm @ Neo Harmony

    #
    Day[9] examines a TvZ game, which is easily controlled in the middle with Vultures or Lurkers. The game is very back and forth with the Terran being starved due to the sheer amount of Hatcheries. Counterattacks by both are present ...
  • Day[9] Daily #53 – Pure vs Upmagic @ Outsider

    #
    Day[9] takes you into a late game PvT, where map control is essential. Early pressure from both sides leads to drops and harass, but overall good mech play against a Dragoon/Zealot army.
  • Day[9] Daily #51 – July vs FirebatHero @ Chupung

    #
    A TvZ Daily with great insight on Overlord/Lurker placement in a very tight game against a TvZ expert. Day[9] examines utilizing fast tech switches for both players as well as harass and timing pushes for Zerg.
  • Day[9] Daily #46 – Really vs Flash @ Match Point

    #
    Day[9] highlights the differences between a gradually increasing drop play by Really and how it is handled by the very tank heavy style of Flash. The twist occurs when Really completely shuts off the aggression and begins to expand on ...
  • Day[9] Daily #43 – Upmagic vs Perfectman @ Match Point

    #
    Day[9] takes a look at PvT, where a passive approach after successful harass will help you win in the long term. Part 1
  • Day[9] Daily #41 – Flash vs Zero @ Match Point

    #
    Day[9] takes a look at a game between Flash and Zero. He explains that Zerg players can get Mutalisks earlier and use high tech units to defend while focusing on building up economy
  • Day[9] Daily #40 – Flash vs Calm @ Fighting Spirit

    #
    Day[9] looks at a game between Flash and Calm, looking at the former's amazing control of the middle of the map. This game is also a good example of the pitfalls of indecision and getting too relaxed when you think ...
  • Day[9] Daily #39 – Jangbi vs Really @ Fighting Spirit

    #
    Really demonstrates aggressive Terran harass opening a window for the Terran to expand. Day[9] also explains that when you are ahead in economy you do not need to end the game, but that you can instead focus on a slow ...
  • Day[9] Daily #37 – Stork vs Best @ Outsider

    #
    Day[9] points out how Stork invests a lot in harass for only a slight advantage, and how Best responds. The end goal is to have constant harass against your opponent while leaving the rest of the game fairly normal by ...
  • Day[9] Daily #36 – Zero vs Type-b @ Match Point

    #
    Day[9] looks at a long and crazy game on Match Point between Zero and Type-b. He briefly mentions how taking drones out of gas might be beneficial. He also highlights the usefulness of Devourers, supporting Mutalisks to boost damage.
  • Day[9] Daily #26 – Stork vs Movie

    #
    Day[9] focuses on Movie and Stork. The main goal of this PvP Daily is to know where your advantage lies, i.e., when you expand first, you have a economic advantage and should focus on defending, because your opponent will have ...
  • Day[9] Daily #24 – Anytime vs Hyuk @ Fighting Spirit

    #
    Day[9] focuses on Zerg builds that work against Protoss who 2gate, fast expand, or go for early gas. Part 1
  • Day[9] Daily #22 – Light vs Rarity @ Heartbreak Ridge

    #
    Day[9] discusses high-level TvZ between Light and Rarity. He also examines the advantages and challenges of opening 2hatch Mutalisks against the Marine-heavy mid-game of Light, as well as how to make the transition into Guardians/Lurkers.
  • Day[9] Daily #19 – Stork vs Jaedong @ Colosseum

    #
    Day[9] focuses on aggressive ZvP, with drops and aggression. He also takes a look at denying expansions. Part 1