Day[9]TV Dailies

  • Day[9] Daily #48 – Bisu vs Nada @ Arcadia 2

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    Day[9] takes a look at an older PvT game between Bisu and Nada. He focuses on army movements and position expansions to maximize mid-game advantage.
  • Day[9] Daily #42 – Hiya vs MVP @ Fighting Spirit

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    Day[9] looks at the TvT matchup and unit positioning, especially with tanks containing your opponent and denying them opportunities to expand and gain an economic advantage.
  • Day[9] Daily #28 – Low Level Rep Analysis 2

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    Day[9] looks at some viewer-submitted replays and plays the Daily Theme Song despite being plagued by technical difficulties. Part 1 Part 2 Part 3
  • Day[9] Daily #27 – Low Level Rep Analysis 1

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    Day[9] takes a look at some low-level replays submitted by viewers. Part 1
  • Day[9] Daily #26 – Stork vs Movie

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    Day[9] focuses on Movie and Stork. The main goal of this PvP Daily is to know where your advantage lies, i.e., when you expand first, you have a economic advantage and should focus on defending, because your opponent will have ...
  • Day[9] Daily #23 – Upmagic vs Ggaemo @ Heartbreak Ridge

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    Day[9] takes a look at some unorthodox TvZ mech play based on map control and slow pushing. Part 1
  • Day[9] Daily #15 – Upmagic vs Free

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    Day[9] focuses on aggressive Terran play. He explains that harass has to be cost-efficient: if the cost outweighs the damage, it is typically not worth doing. He also looks at a defensive style of Protoss play, with focus on expanding ...
  • Day[9] Daily #14 – Flash vs Best @ Fighting Spirit

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    Day[9] focuses on getting to late game PvT by analyzing the build orders of both Protoss and Terran. Day[9] takes a look at Protoss' long-term game plan and expansion/unit placement.
  • Day[9] Daily #12 – Light vs Effort

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    Day[9] looks at an interesting early game where Effort uniquely used Lurkers to side-step Terran map control problems. He looks at the idea of employing ordinary strategies in order to overcome issues, while still transitioning into more normal gameplay.
  • Day[9] Daily #11 – Gosi vs Great

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    Day[9] takes a look at how Protoss can apply early pressure vs Zerg with fast leg speed before Corsairs. We see very aggressive Protoss play catching Zerg off-guard while transitioning into mass expanding and continuing to keep Zerg on their ...
  • Day[9] Daily #10 – Calm vs Kwanro

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    Day[9] looks at the advantages and disadvantages of ZvZ build orders. He examines the idea of Minerals, Gas, Larvae count, and counterattack advantage.
  • Day[9] Daily #6 – Hogil vs Mind

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    Day[9] focuses on defensive, Drone-oriented play. He also explains that Zerg does not need to show crazy aggression but can instead focus on economic late game play.
  • Day[9] Daily #3 – Flash vs FirebatHero

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    Day[9] focuses on the importance of army positioning in TvT. Part 1