Day[9]TV Dailies

  • Day[9] Daily #187 - Terran vs Protoss

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    Day[9] examines 3 TvP games with differing maps and builds including a replay from Jimpo with a fast Ghost style which is powerful both offensively and defensively.
  • Day[9] Daily #186 - Example of Early Defense PvT

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    Day[9] talks about the importance of making workers and holding off early pressure. Part 1 -With the new Warp Gate nerf, are Protoss players going to have to start making more Gateways to stay in low resources? Maybe more standard ...
  • Day[9] Daily #184 – Newbie Tuesday #1

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    This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what to focus on and what not to really worry about ...
  • Day[9] Daily #181 – HuK Winning Some PvT

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    Day[9] discusses a tactic used by HuK involving a fast observer so that the player can see what his opponent is doing and adjust his game play. HuK opens with a 2 gate and a Robotics Facility which allows him ...
  • Day[9] Daily #178 – Socke vs BratOK PvT

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    Day[9] examines an interesting PvT game in which Protoss goes Stargate using Void Rays and Phoenixes to pick off Unit structures and SCVs. The game transitions into Templar but still remains interesting as there is a heavy focus on air ...
  • Day[9] Daily #168 – PvT: Protoss Macro Style

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    After forgetting to pay rent again, Day[9] explores 1 gas Protoss Warpgate play based upon the playstyle of Adel (now AdelScott). By using our friend Notepad and comparing 2 different build orders, Day[9] shows the strength of macro.
  • Day[9] Daily #163 – Gold Level – Fixing the Little Things

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    Day[9] invites the viewers to take a very close look at their play and encourages them to fix their timings. He suggests viewers work on playing smoothly, rather than quickly. He explores using probe/SCV production as a benchmark for when ...
  • Day[9] Daily #158 – HuK vs Silver (PvT)

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    Day[9] looks at a game which displays a good early aggressive strategy from the Terran, involving building a bunker in the enemy’s main base, thereby limiting him to only one. He also looks at a very slow tank push that ...
  • Day[9] Daily #154 – White-Ra vs TLO – Late Game Protoss Aggression

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    Day[9] talks about the beta 0.20 patch updates. Then, he looks at some PvT games played between TheLittleOne and White-Ra in which he specifically examines Protoss Gateway timings. Day[9] focuses on “chunking” in this episode: what the player should be ...
  • Day[9] Daily #153 – Socke vs MorroW: Counters Are Not Real

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    Day[9] focuses the reasons for obtaining add-ons, and discourages the viewer from getting them simply because he can. He also discusses avoiding the common Protoss approach of getting one of each tech building. In addition, Day[9] talks about the different ...
  • Day[9] Daily #150 – Special Announcement and HuK replays

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    Day[9] discusses his SC2 Countdown Party, as well as who and what will be there. Then, he turns to a game in which HuK decides to get late gateways, and his first Zealot while his Cybernetics Core is building. To ...
  • Day[9] Daily #147 – White-Ra Part 1: PvT Special

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    Day[9] looks at a match in which White-Ra deploys an early Void Ray to force his opponent into using certain units so that he can gain a unit counter advantage. Additionally, Day[9] looks at how White-Ra handles early pressure.
  • Day[9] Daily #144 – QXC vs KiwiKaki (PvT)

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    Day[9] shows a match-up between QXC and KiWiKaKi, going from an HT Zealot mix to a 4 robotic Colossus transition in the late game. Part 1
  • Day[9] Daily #143 – Day[9] vs Tasteless – Random vs Random Lulz

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    Day[9] analyzes a game between himself and his brother Tasteless. He opens with a 2gate build and then transitions into a Phoenix mid-game with a Zealot and Templar late-game composition.
  • Day[9] Daily #135 – Brat_OK Part 1: The PvT Special

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    Day[9] examines a strategy which uses a ghost Marine-centered army instead of the typical Maraurder blob that was common at this stage of the game post release. The Marines and Ghost's emp allows for a lot of very quick dps ...
  • Day[9] Daily #130 – Day[9] vs Jinro’s Mech

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    Day[9] examines a series of games he played against Jinro, who experimented with mech versus Protoss in the beta. Day[9] meticulously goes over the early-game, mid- and late- game, and what to do or not do when playing versus mech.
  • Day[9] Daily #127 – White-Ra vs Maka @ Incineration Zone

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    Day[9] examines a game with the 1-1-1 against the Stargate first style of Protoss. We see that with the harass, we can keep Terran in their bases for a short time. The game eventually transitions to a Templar-focused army instead ...
  • Day[9] Daily #122 – TTOne vs KawaiiRice PvT @ Incineration Zone

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    Day[9] presents an old, crazy game between KawaiiRice and TT1 with a long base race on Incineration Zone. He looks at the importance of the early game for PvT and then examines the decisions both players made during the base-trade ...
  • Day[9] Daily #121 – Plugging Leaks in Silver Level Play

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    Day[9] focuses on fixing common issues that occur for players at the silver and gold level. He talks about timings and simple changes in mechanics that can greatly enhance a player's ability to take the lead in a SC2 game.
  • Day[9] Daily #120 – Interesting PvT Play from Asia

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    Day[9] analyzes a game in which we see the early workings of the 1-1-1 all-in where Terran creates one of each production facility. However, in these games, the Terran goes mainly bio and Banshee with a few Hellions and then ...