Day[9]TV Dailies

  • Day[9] Daily #41 – Flash vs Zero @ Match Point

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    Day[9] takes a look at a game between Flash and Zero. He explains that Zerg players can get Mutalisks earlier and use high tech units to defend while focusing on building up economy
  • Day[9] Daily #40 – Flash vs Calm @ Fighting Spirit

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    Day[9] looks at a game between Flash and Calm, looking at the former's amazing control of the middle of the map. This game is also a good example of the pitfalls of indecision and getting too relaxed when you think ...
  • Day[9] Daily #38 – Hyun vs Flash @ Match Point

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    Flash demonstrates how a Terran struggling with TvZ mid-map control can overcome that obstacle to stay in the game. Day[9] frequently mentions how there were many times he assumed Flash would lose, but Flash managed to hang on and push ...
  • Day[9] Daily #35 – Ruby vs Effort @ Odd-Eye

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    Day[9] offers a map analysis and addresses which expansions the immobile mech player will want to take and which chokes to focus on. There is also a focus on embracing immobility as Terran. Minimal Zerg defenses are observed because map ...
  • Day[9] Daily #33 – Day[9] vs XellOs @ Korhal

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    Day[9] analyzes a game of himself playing against Xellos in the WCG 2004 finals. He focuses on how to play with mineral-only expansions. Part 1
  • Day[9] Daily #31 – Ret vs A+ Korean @ Heartbreak Ridge

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    Day[9] begins by looking at the importance of cutting corners in a Terran build - getting turrets as late as possible - in order to get other buildings up faster. The focus then broadens to a more relative approach to ...
  • Day[9] Daily #25 – Calm vs Fantasy @ Match Point

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    Day[9] discusses Calm, who uses an excellent build but chokes under the pressure of playing an ace game. Calm gets an early advantage from an amazing opening but loses to a mid-game push by Fantasy.
  • Day[9] Daily #23 – Upmagic vs Ggaemo @ Heartbreak Ridge

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    Day[9] takes a look at some unorthodox TvZ mech play based on map control and slow pushing. Part 1
  • Day[9] Daily #22 – Light vs Rarity @ Heartbreak Ridge

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    Day[9] discusses high-level TvZ between Light and Rarity. He also examines the advantages and challenges of opening 2hatch Mutalisks against the Marine-heavy mid-game of Light, as well as how to make the transition into Guardians/Lurkers.
  • Day[9] Daily #21 – Ruby vs Roro @ Eye of the Storm

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    Day[9] analyzes a high-level TvZ between RuBy and RorO. He also examines the importance of mid-game strategic thinking. Part 1 Part 2
  • Day[9] Daily #12 – Light vs Effort

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    Day[9] looks at an interesting early game where Effort uniquely used Lurkers to side-step Terran map control problems. He looks at the idea of employing ordinary strategies in order to overcome issues, while still transitioning into more normal gameplay.
  • Day[9] Daily #6 – Hogil vs Mind

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    Day[9] focuses on defensive, Drone-oriented play. He also explains that Zerg does not need to show crazy aggression but can instead focus on economic late game play.
  • Day[9] Daily #1 – Flash vs Hero TvZ

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    The very first Day[9] Daily! Day[9] focuses on Terran mid game aggression forcing Zerg to be out of position. Terran's aggressive push also forces Zerg to be out of his base and at home defending.