Day[9]TV Dailies

  • Day[9] Daily #26 – Stork vs Movie

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    Day[9] focuses on Movie and Stork. The main goal of this PvP Daily is to know where your advantage lies, i.e., when you expand first, you have a economic advantage and should focus on defending, because your opponent will have ...
  • Day[9] Daily #25 – Calm vs Fantasy @ Match Point

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    Day[9] discusses Calm, who uses an excellent build but chokes under the pressure of playing an ace game. Calm gets an early advantage from an amazing opening but loses to a mid-game push by Fantasy.
  • Day[9] Daily #24 – Anytime vs Hyuk @ Fighting Spirit

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    Day[9] focuses on Zerg builds that work against Protoss who 2gate, fast expand, or go for early gas. Part 1
  • Day[9] Daily #23 – Upmagic vs Ggaemo @ Heartbreak Ridge

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    Day[9] takes a look at some unorthodox TvZ mech play based on map control and slow pushing. Part 1
  • Day[9] Daily #22 – Light vs Rarity @ Heartbreak Ridge

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    Day[9] discusses high-level TvZ between Light and Rarity. He also examines the advantages and challenges of opening 2hatch Mutalisks against the Marine-heavy mid-game of Light, as well as how to make the transition into Guardians/Lurkers.
  • Day[9] Daily #21 – Ruby vs Roro @ Eye of the Storm

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    Day[9] analyzes a high-level TvZ between RuBy and RorO. He also examines the importance of mid-game strategic thinking. Part 1 Part 2
  • Day[9] Daily #20 – Fighting Spirit Map Analysis

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    Day[9] focuses on analyzing multiple maps to build up a mid-game strategy. He then analyzes the play of Fighting Spirit to show various strategies that can be used forge effectively on a map.
  • Day[9] Daily #19 – Stork vs Jaedong @ Colosseum

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    Day[9] focuses on aggressive ZvP, with drops and aggression. He also takes a look at denying expansions. Part 1
  • Day[9] Daily #18 – Jaedong vs Bisu @ Destination

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    Day[9] highlights how Jaedong reordered his build, providing opportunities to harass in situations where that seemed unlikely. Part 1
  • Day[9] Daily #17 – Backho vs Han @ Fighting Spirit

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    Day[9] looks at a PvP game where one player has a more mobile army and focuses on early harass. Part 1
  • Day[9] Daily #16 – Pusan vs Jangbi @ Destination

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    Day[9] focuses on builds that always have a next step in mind. Also, Pusan uses a proxy gate and transitions into normal play. Part 1
  • Day[9] Daily #15 – Upmagic vs Free

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    Day[9] focuses on aggressive Terran play. He explains that harass has to be cost-efficient: if the cost outweighs the damage, it is typically not worth doing. He also looks at a defensive style of Protoss play, with focus on expanding ...
  • Day[9] Daily #14 – Flash vs Best @ Fighting Spirit

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    Day[9] focuses on getting to late game PvT by analyzing the build orders of both Protoss and Terran. Day[9] takes a look at Protoss' long-term game plan and expansion/unit placement.
  • Day[9] Daily #13 – Light vs Movie @ ElNino

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    Day[9] examines Protoss harass vs Terran with Dark Templar and Reavers, the transition to High Templar, and the final push while setting up for the late game.
  • Day[9] Daily #12 – Light vs Effort

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    Day[9] looks at an interesting early game where Effort uniquely used Lurkers to side-step Terran map control problems. He looks at the idea of employing ordinary strategies in order to overcome issues, while still transitioning into more normal gameplay.
  • Day[9] Daily #11 – Gosi vs Great

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    Day[9] takes a look at how Protoss can apply early pressure vs Zerg with fast leg speed before Corsairs. We see very aggressive Protoss play catching Zerg off-guard while transitioning into mass expanding and continuing to keep Zerg on their ...
  • Day[9] Daily #10 – Calm vs Kwanro

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    Day[9] looks at the advantages and disadvantages of ZvZ build orders. He examines the idea of Minerals, Gas, Larvae count, and counterattack advantage.
  • Day[9] Daily #9 – Free vs Hogil

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    Day[9] focuses on a gas-intensive late game macro style for Zerg. He examines how to use high tech units such as Lurkers and Mutalisks to control Protoss while heavily expanding.
  • Day[9] Daily #8 – Luxury vs Geumchi

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    Day[9] focuses on what happens when you lose patience and try to force your way into a win. In this Daily he goes over an excellent example of how you can lose a game when trying to force a win.
  • Day[9] Daily #6 – Hogil vs Mind

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    Day[9] focuses on defensive, Drone-oriented play. He also explains that Zerg does not need to show crazy aggression but can instead focus on economic late game play.