Day[9]TV Dailies

  • Day[9] Daily #55 – FirebatHero vs Best @ Roadrunner

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    Day[9] showcases another mech-based PvT game on a map that is imbalanced towards Protoss. Mid-game aggression, as well as containment. There is also a threat of a recall but the map coverage and aggression is too great from FirebatHero.
  • Day[9] Daily #54 – Hia vs Jangbi @ Moon Glave

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    Day[9] examines a dominant mech play using Spider Mines to control the map and push the Protoss into making errors. Jangbi attempts small harass and counters to no avail.
  • Day[9] Daily #53 – Pure vs Upmagic @ Outsider

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    Day[9] takes you into a late game PvT, where map control is essential. Early pressure from both sides leads to drops and harass, but overall good mech play against a Dragoon/Zealot army.
  • Day[9] Daily #51 – July vs FirebatHero @ Chupung

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    A TvZ Daily with great insight on Overlord/Lurker placement in a very tight game against a TvZ expert. Day[9] examines utilizing fast tech switches for both players as well as harass and timing pushes for Zerg.
  • Day[9] Daily #50 – 2v2v2v2 @ BGH

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    Day[9] hits his 50th Daily! In what could be considered the first ever "Funday" Daily, Day[9] casts a 2v2v2v2 BGH featuring his friend Dane.
  • Day[9] Daily #49 – GGplay vs Iris @ Python

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    Day[9] examines one of the TvZ games he has found most influential and inspirational, looking at initial Terran control over the middle of the map and how GGplay used small counterattacks while playing defensively and expanding when he could to ...
  • Day[9] Daily #48 – Bisu vs Nada @ Arcadia 2

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    Day[9] takes a look at an older PvT game between Bisu and Nada. He focuses on army movements and position expansions to maximize mid-game advantage.
  • Day[9] Daily #47 – Day[9] vs G5 @ 2 Games

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    Day[9] takes a look at his own game vs G5 in the ESWC tournament. Part 1
  • Day[9] Daily #46 – Really vs Flash @ Match Point

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    Day[9] highlights the differences between a gradually increasing drop play by Really and how it is handled by the very tank heavy style of Flash. The twist occurs when Really completely shuts off the aggression and begins to expand on ...
  • Day[9] Daily #45 – Flying vs Effort @ Heartbreak Ridge

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    Day[9] looks at the importance of waiting for the right time to get Mutalisks rather than the fastest time. He looks at how the Mutalisks force a reaction from the Protoss while taking back map control from the Corsairs. He ...
  • Day[9] Daily #44 – Match Point Analysis

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    Day[9] looks at many PvP and TvZ games on Match Point to show various strategies that can be used effectively on the map. He also points out some strategies that fall short.
  • Day[9] Daily #43 – Upmagic vs Perfectman @ Match Point

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    Day[9] takes a look at PvT, where a passive approach after successful harass will help you win in the long term. Part 1
  • Day[9] Daily #42 – Hiya vs MVP @ Fighting Spirit

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    Day[9] looks at the TvT matchup and unit positioning, especially with tanks containing your opponent and denying them opportunities to expand and gain an economic advantage.
  • Day[9] Daily #41 – Flash vs Zero @ Match Point

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    Day[9] takes a look at a game between Flash and Zero. He explains that Zerg players can get Mutalisks earlier and use high tech units to defend while focusing on building up economy
  • Day[9] Daily #40 – Flash vs Calm @ Fighting Spirit

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    Day[9] looks at a game between Flash and Calm, looking at the former's amazing control of the middle of the map. This game is also a good example of the pitfalls of indecision and getting too relaxed when you think ...
  • Day[9] Daily #39 – Jangbi vs Really @ Fighting Spirit

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    Really demonstrates aggressive Terran harass opening a window for the Terran to expand. Day[9] also explains that when you are ahead in economy you do not need to end the game, but that you can instead focus on a slow ...
  • Day[9] Daily #38 – Hyun vs Flash @ Match Point

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    Flash demonstrates how a Terran struggling with TvZ mid-map control can overcome that obstacle to stay in the game. Day[9] frequently mentions how there were many times he assumed Flash would lose, but Flash managed to hang on and push ...
  • Day[9] Daily #37 – Stork vs Best @ Outsider

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    Day[9] points out how Stork invests a lot in harass for only a slight advantage, and how Best responds. The end goal is to have constant harass against your opponent while leaving the rest of the game fairly normal by ...
  • Day[9] Daily #36 – Zero vs Type-b @ Match Point

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    Day[9] looks at a long and crazy game on Match Point between Zero and Type-b. He briefly mentions how taking drones out of gas might be beneficial. He also highlights the usefulness of Devourers, supporting Mutalisks to boost damage.
  • Day[9] Daily #35 – Ruby vs Effort @ Odd-Eye

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    Day[9] offers a map analysis and addresses which expansions the immobile mech player will want to take and which chokes to focus on. There is also a focus on embracing immobility as Terran. Minimal Zerg defenses are observed because map ...