Day[9]TV Dailies

  • Day[9] Daily #257 – Newbie Tuesday: Refining Mechanics

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    [NO THUMBNAIL] Day[9] reviews three replays in which players attempt to use hotkey and mechanics concepts explained in Daily #252. Part 1 Watch on Blip
  • Day[9] Daily #205 – Newbie Tuesday: Colossus

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    In this Newbie Tuesday, Day[9] enlightens his audience on how to deal with the mighty, three-legged, laser-shooting Colossus. Part 1 Watch on Blip
  • Day[9] Daily #189 - Newbie Tuesday: Losing to Early Pressure

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    Day[9] analyzes the hiccups that many players experience when faced with early pressure from their opponents. He covers how to counter strategies such as marine SCV rushes, fast 4gates, early Void rays, Hellion harass and general early game aggression. He ...
  • Day[9] Daily #170 – Tuning TvT Builds

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    Day[9] goes through the process of refining a straightforward mech build by playing against the computer and noting bumps in his play. Day[9] reattempts his simple mech build, making adjustments based on his noted errors.
  • Day[9] Daily #167 – MorroW vs IdrA TvZ

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    Day[9] highlights "Brood War logic" such as creating the opportunity to expand. In this case, MorroW uses constant aggression against IdrA to set up his 2nd, 3rd, and 4th expansion on Blistering Sands.
  • Day[9] Daily #153 – Socke vs MorroW: Counters Are Not Real

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    Day[9] focuses the reasons for obtaining add-ons, and discourages the viewer from getting them simply because he can. He also discusses avoiding the common Protoss approach of getting one of each tech building. In addition, Day[9] talks about the different ...
  • Day[9] Daily #143 – Day[9] vs Tasteless – Random vs Random Lulz

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    Day[9] analyzes a game between himself and his brother Tasteless. He opens with a 2gate build and then transitions into a Phoenix mid-game with a Zealot and Templar late-game composition.
  • Day[9] Daily #140 – Artosis Part 1: Recovering from Early Pressure

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    Day[9] focuses on recovering from early game pushes as Zerg. He explores early game strategy, mechanics and transitions, unit mix, upgrades, and positioning, as well as Artosis-style Zerg gameplay.
  • Day[9] Daily #139 – Mass Queens in ZvZ Part 2

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    Day[9] focuses on the ZvZ mass Queen style, examining one his own ZvZ games against Zelniq. He explores the advantages, disadvantages, mistakes, and transitions in the gameplay.
  • Day[9] Daily #130 – Day[9] vs Jinro’s Mech

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    Day[9] examines a series of games he played against Jinro, who experimented with mech versus Protoss in the beta. Day[9] meticulously goes over the early-game, mid- and late- game, and what to do or not do when playing versus mech.
  • Day[9] Daily #128 – Day[9] vs Zion @ Blistering Sands

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    Day[9] casts and analyzes a short series of his own games. He focuses on a gateway-based army for Protoss, favoring mobility over higher damage.
  • Day[9] Daily #117 – MorroW’s TvT in Craftcup

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    Day[9] looks at a style of Terran from MorroW which involves introducing Marine tanks and then Vikings for vision. This approach allows for aggressive play and then transitions into bio play or Banshees. This provides good synergy between the long ...
  • Day[9] Daily #105 – Diuehilde’s ZvZ #2

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    Day[9] continues his analysis of Diehilde's ZvZ build and how an early defensive Roach play can help transition into a Mutalisk-focused mid-game.
  • Day[9] Daily #98 – Cellawerra vs Protoss @ Blistering Sands

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    Day[9] goes over a game during the early SC2 beta between CellaWerra and an unknown player named "Protoss." He analyzes the decisions that are made in the game and points out flaws and brilliant decisions made by the players, theory-crafting ...
  • Day[9] Daily #90 – Nazgul ZvP @ Blistering Sands

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    Day[9] goes over a few games that involve expanding behind a very aggressive Zealot push in order to delay Zerg economy and force units. Day[9] demonstrates that the player is able to safely expand because he makes a Forge to ...
  • Day[9] Daily #84 – ZvP timings and Openings

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    Day[9] pays close attention to the ZvP matchup in the SC2 beta from the Zerg's point of view, focusing heavily on timings, such as the timing of a Stargate off one base or the amount of Larvae that should have ...
  • Day[9] Daily #81 – CowGoMoo Terran Play

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    Day[9] goes over SC2 beta concepts that are new to the Starcraft community. He focuses mainly on the Terran point-of-view and points out small details that make large differences in gameplay, using a matches from CowGoMoo.
  • Day[9] Daily #79 – ZvP 2 Gate Opening

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    Day[9] discusses the pros and cons of doing a 2 Gateway rush versus Zerg. He goes over how he felt the strategy could, and should, work and what paths it forces upon both players.
  • Day[9] Daily #67 – SC2 BattleReport 2

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    Day[9] analyzes a game from the brand new StarCraft 2: Wings of Liberty Alpha, using his StarCraft: Brood War knowledge to discuss strategy, new units and buildings, and unit movement and placements.