Day[9]TV Dailies

  • Lets Learn StarCraft - PvT Review & Game Analysis

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    Now that we know the matchup at a fundamental level, let's look at a variety of different PvT games from Bisu, Lash, Flash, Stork and more to really SEE all these concepts in action!
  • Let's Learn Starcraft - Flash vs Shine 2012 Tving Quarterfinals

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    We'll analyze the basics of the ZvT matchup w/ a game between Jaedong and Innovation, followed by an examination of the Flash vs Shine series!
  • Day[9] Daily #728 - FLASH vs SNUTE!

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    Another amazing series from IEM Toronto deserves some review. We'll see Part 1 Part 2 Part 3
  • Day[9] Daily #726 - FLASH vs Zest @ IEM

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    I was originally planning on talking about Starbow today, but I'm deferring that until I get to TALK ABOUT THESE GAMES. Flash is one of my all time favorite players due to his persistence AND adaptability, two qualities we generally ...
  • Day[9] Daily #716 - FlaSh vs herO

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    Despite FlaSh's best efforts, herO was able to take an excellent win vs FlaSh by defending multiple SCV pulls back to back to back. We'll examine how herO executes his defense so consistently by cutting geysers at his 3rd and ...
  • Day[9] Daily #715 - Flash vs Bbyong

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    In TotalBiscuit's amazing SanDisk ShoutCraft Invitational, FlaSh put up an astounding performance across all matchups to reconfirm his god status in SC2. In today's daily, we'll take a look at FlaSh's sexy mech moves in TvT to take out Bbyong. ...
  • Day[9] Daily #600 - Flash TvZ games

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    I HIT 600 EPISODES! AND I'M GONNA DO A DAILY ON FLASH! YIPEE!! :D :D In particular, we're going to look at much more aggressive TvZ openings, ones that do not involve 3CC play at all! We'll talk about
  • Day[9] Daily #96 – Flash’s PvT @ proleague

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    Day[9] takes a look at two games that focus on having long-term play after recovering from early aggression. Part 1
  • Day[9] Daily #46 – Really vs Flash @ Match Point

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    Day[9] highlights the differences between a gradually increasing drop play by Really and how it is handled by the very tank heavy style of Flash. The twist occurs when Really completely shuts off the aggression and begins to expand on ...
  • Day[9] Daily #41 – Flash vs Zero @ Match Point

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    Day[9] takes a look at a game between Flash and Zero. He explains that Zerg players can get Mutalisks earlier and use high tech units to defend while focusing on building up economy
  • Day[9] Daily #40 – Flash vs Calm @ Fighting Spirit

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    Day[9] looks at a game between Flash and Calm, looking at the former's amazing control of the middle of the map. This game is also a good example of the pitfalls of indecision and getting too relaxed when you think ...
  • Day[9] Daily #38 – Hyun vs Flash @ Match Point

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    Flash demonstrates how a Terran struggling with TvZ mid-map control can overcome that obstacle to stay in the game. Day[9] frequently mentions how there were many times he assumed Flash would lose, but Flash managed to hang on and push ...
  • Day[9] Daily #34 – HiyA vs Flash @ Moon Glade

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    The first topic in this Daily is scouting, both of the SCV variety as well as determining Factory position by where you spot the Vulture. The rest of the Daily looks at how Flash reacts to the proxy, not rushing ...
  • Day[9] Daily #32 – Stork vs Flash @ Heartbreak Ridge

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    Day[9] explores the effects of a gas steal versus Terran and how it delays any mech push/harass, allowing for Protoss to take an additional base. Once Flash moves out with his two-base timing push, the focus of discussion shifts to ...
  • Day[9] Daily #14 – Flash vs Best @ Fighting Spirit

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    Day[9] focuses on getting to late game PvT by analyzing the build orders of both Protoss and Terran. Day[9] takes a look at Protoss' long-term game plan and expansion/unit placement.
  • Day[9] Daily #3 – Flash vs FirebatHero

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    Day[9] focuses on the importance of army positioning in TvT. Part 1
  • Day[9] Daily #1 – Flash vs Hero TvZ

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    The very first Day[9] Daily! Day[9] focuses on Terran mid game aggression forcing Zerg to be out of position. Terran's aggressive push also forces Zerg to be out of his base and at home defending.