So... progress

Hello everyone. Thanks everyone who's following my updates. Turns out making a game with no revenue proves much more costly (time-wise) than originally planned. And it's really REALLY hard to get people involved.

So... I've set aside some time to work on some small projects in order to get some traction and maybe get the people interested enough to jump into this project as well (see this post).

Meanwhile, coding the gos games is going forward, hoping to have a version of the moving/gravity dynamics out soon for people to test (if they wish).