My thoughts related to the post-gaming talk of tonights simply walking

  (Edited: )

When the guys were talking about the narrative style of the game, and how it's different from how movies tend to handle those things, I got to thinking, about how they were saying, the low emotional response of characters to these crazy events/concepts/scenery reminds me a lot of how the same sorts of situations are handled in 80s era cyberpunk / pulp science fiction novels. To me it feels like the narrative of the game plays out in a very similar manner to the narrative of those books.  Like Neuromancer was like that a lot.  It was like "ok here's how things are. It's just how the world is, run with it."  A few books I read from that era of novels did take that approach to things, where the story is being told through the viewpoint of the character, Which while in a world with all these amazing things, is also used to these things, and to that character these things that are amazing and incredible to us are totally unremarkable to them, and is treated as such.  It can work if it's done well, but also has the whole risk of making your audience just sort of feel really thrown off by everything, and leaving them feeling very detached from everything, in a way.  Wherein movies you can have that same thing of characters being totally causal about the situation, but present the situation in a way that makes it more epic and meaningful to the viewer, for which I would like to give Ghost in the Shell as an example.  The "Making of a Cyborg" sequence in it was so impactful to watch because of music, and visuals, it really feels like an awe inspiring process that strikes the viewer as amazing, while afterwards they have the characters act like barely anything happened.  While the movie had these intense, impactful, dynamic scenes; even the manga, and other manga of the same time, did tend to read in a similar sort of way as the novels, with visuals to accompany them.  (the 'making of a cyborg' section of the manga being a few pages of people emotionlessly talk about the process of making a cyborg while a couple of workers do the manual labor.)  While the art did add to the stories a good deal, they didn't tend to be as awe inspiring as later film adaptations (though with some obvious exceptions here and there).  But still it did lead to the natural progression of the genre being moved more towards animated film.  But still, you do note that movies have been tackling these stories for a good long while (Star wars, blade runner, ect ect) but it also must be kept in mind the technical limitations of the games of the time, they couldn't really generate the same sorts of scenes in the game to give nearly the same impact as a film. So in the end the game would make more sense, stylistically if you compared it more towards novelized media rather than film.

Feel free to add, refute, correct, ect ect as you see fit.  I will clean it up a lot more tomorrow, when it's not super super late.

TL;dnr = It be better to compare the game's storytelling and narrative style to novels of the same genre rather than movies because of technology restraints of the time.

<3s to you all~

  ~ Kikka ~

Also special thanks to TrumpetMcool for putting up with my ramblings on skype.