Terran
- Medivac
- New ability: Emergency Thrusters
- Speed boost that
increases movement speed and acceleration to 4.25 for 8 seconds. 20 second
cooldown.
- The Medivac’s Caduceus Reactor upgrade at the Starport Tech
Lab:
- Health restored per second from 9 to 15.
- Energy cost reduced from 3 health
per 1 energy to 5 health per 1 energy.
- Cost increased from 100/100 and 80
seconds to 150/150 and 110 seconds.
- Reaper
- Base speed increased from 2.95 to 3.375
- Upgraded speed
increased from 3.84 to 4.25.
- Widow Mine
- No longer hits cloaked units.
- New upgrade: Drilling
Claws
- Decreases burrow time from 3 to 1
second.
- Requires Tech Lab and Armory. Costs 150/150, 110 second research time.
- Thor
- 250mm Strike Cannons has been removed.
- The Thor can now
switch between two modes: High-Impact Payload and Explosive Payload. The mode
shift takes 4 seconds.
- When in High-Impact Payload mode, the Thor switches to a
different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24
flat damage.
- Thor radius, inner radius, and separation radius increased from
0.8215 to 1.
- Raven
- Seeker Missile has been redesigned:
- Can now fire from 10
range.
- Missile comes out and stays immobile in front of the Raven for 3 seconds
while charging up, then rapidly moves (it’s not dodgeable at this point) and
explodes at the target for 300 single target damage.
- Targeted unit lights up red
when targeted. If the unit moves 13 range out of where the Seeker Missile is,
the Missile fizzles.
- Hellbat
- Splash damage radius increased from 90 to 110.
- Armory
- The Armory now only has one weapon and one armor
upgrade for both air and ground upgrades for both Factory and Starport units.
Protoss
- Mothership
- Recall now functions as it does with the
Mothership Core.
- Vortex now kills a single target.
- Vortex does not affect massive
units.
- Mothership Core is no longer massive.
- Oracle
- Pulsar Beam
- Now
called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.
- When activated, the
Oracle’s Pulsar Beam is enabled.
- Weapon deals 15+10 light.
- Weapon period changed
to 0.86, down from 1.
- Weapon range reduced to 4.
- Energy drain is now 4 per
second.
- Build time increased to 50, up from 35.
- Phoenix
- Range increased from 4 to 5. Upgrade still grants +2
range.
- Dark Shrine cost is now 100/100, down from
100/250.
- Tempest
- Now requires Fleet Beacon.
- Attacks with two weapons. The primary
weapon, Kinetic Overload, hits air units and remains unchanged. The secondary
weapon, Resonance Coil, hits ground units, and does not deal bonus damage to
massive units.
- Build time is now 60, down from 75.
- Void Ray
- Prismatic Beam:
- No longer charges up.
- Weapon period
decreased from 0.6 to 0.5.
- No longer does passive +massive damage.
- Prismatic Alignment (new ability) increases damage to armored
units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with
upgrades.
Zerg
- Hydralisk speed upgrade now requires Lair tech.
- Mutalisk
- Speed
increased from 3.75 to 4. Acceleration stays at 3.5.
- Swarm Host health increased from 120 to 160.
- Infestor
- Fungal
Growth:
- Is now a projectile.
- Speed of the projectile is 10.
- Range down to 8.
- Infested Terrans no longer gain weapon and armor
upgrades.
- Infested Terran egg health down to 70.
- Ultralisk
- Burrow Charge has been removed.
- Damage changed from
15+20 armored to 35 flat damage.
- Viper health increased from 120 to 150.
http://us.battle.net/sc2/en/forum/topic/7320452320