Feel free to add me if you have old lamps :D
The Death of Adventure Games
In the most recent episode of Mostly Walking, Sean Bouchard mentioned this article on the death of adventure games. Happy reading! http://www.oldmanmurray.com/features/77.html
Investigate the properties of your items. The more you know about your items, the more options you have to use them, often in unusual ways. A spoiled egg is trash. But if you figure out how it smells, you can ...
Cassima states a desire in the opening (separate from the gameplay) scene: "Oh Alexander, I wish you were here!" But I think you're right: she has nothing to "move" her, because she serves as Alexander's ultimate goal. (Actually, the only ...
Favorite "Mostly Walking" quotes?
"Are we going to have to pour someone a teacup full of babies' tears and just serve it to them and just watch them drink it? (pause) That sounds like deep magic."
Regarding NPCs (Mostly Walking narcissism discussion)
So I only got around to watching all of the latest Mostly Walking episode and I found the narcissism angle very interesting. However, it reminded me of something else that I wound up wanting to talk about.
Will there be more Mostly Walking?
I was wondering if Sean will be doing another mostly walking show, I loved the guys reaction to Kings Quest VI and it would be awesome if they kept doing it. I can imagine it's a lot more difficult to ...
The Dig, P1
The entire sequence about Game Philosophy. "All pulling sensations will be familiar and well-thought-out." - Day9
My thoughts related to the post-gaming talk of tonights simply walking
When the guys were talking about the narrative style of the game, and how it's different from how movies tend to handle those things, I got to thinking, about how they were saying, the low emotional response of characters to ...
Another narrative note.
Our narrative motive and the gameplay have separated and muddled in a way that I think wouldn't have happened if The Dig was a movie as planned. The original reason for the mission (blowing up the asteroid) is far behind ...
Mostly Walking: Odd Objects
Starting this thread off Bill's comment in KQ6: P4 at 13:19 about the hunter's lamp. 'Cause we're going to run into more objects that don't match their names. ("They describe the desks, and it's not what we see in the ...