Carth

  • Member since: Sept. 11, 2012
  • Post count: 24
  • Followers: 2

All Profiles

  • The Anthropologist in reply to MTG Funday Monday (Ideas thread) by Carth

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    Must heal your opponent at some point in the game.
  • Mirror, rorriM in reply to MTG Funday Monday (Ideas thread) by Carth

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    Match your opponent's mana and monster count. (Cannot play first)
  • Poker: The Gathering in reply to MTG Funday Monday (Ideas thread) by Carth

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    Must have a "Full house" on the board at some point, you define what a full house is in chat before the game starts. Examples: one creature of every color, incrementing attack or toughness scores, or all have different abilities ...
  • Correct me if i am wrong in reply to masochist bun. (aka the title that rhymed arbitrarily) by jordan.nelson.127201

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    There are creatures that do damage when they enter right?
  • From here on out in reply to Quick idea dump (from the livestream) by Carth

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    One idea per post so that we can keep the ideas split up and easy to communicate.
  • Quick idea dump (from the livestream) in reply to MTG Funday Monday (Ideas thread) by Carth

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    Only x mana out at any timealphabetical card usageall cards must start with the same letterOnly cards with haste/flying/vigilMana cannot match creature colorMust block every attackcannot let any of your attacks be blockedmust do damage with a creature every turn ...
  • MTG Funday Monday (Ideas thread)

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    So in the chat for "Magic: The Gathering Training for Pro Tour Day 3", we, in the live chat, came up with this idea to adapt Funday Monday to other competitive 1v1 games. Ideas were tossed around, drinks were shared ...
  • This looks like a cool idea! in reply to Want to make a GAME? by bluedrop

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    Just out of curiosity, are you using a specific textbook or do you already know the code for rendering in openGL? (I am learning directx, and have some totally distant ideas from your game, so I might not be as ...
  • Skyrim & other Fantasy Storys

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    Way back in 2011, Skyrim was released to numerous fans clamoring for the game. Some loved it, a few hated it, some ignored it, some have consumed it ever since. I was one of the people who had never played ...
  • Chargelot Shove

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    I have been experimenting over the past few months with a chargelot opening that gets super aggressive right after expanding, but I have hit a wall (oddly enough in silver league in HotS, Platinum in WoL). The build seems to ...
  • Dynamics in reply to Rush timing vs production throughput by ntucker

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    I am not sure I am understanding the first line or two, I said "What would happen if 25 seconds were taken off any Protoss unit?" But it looks like you addressed the idea anyway. The dark Tepmplar and the ...
  • Granted in reply to Tech lab only takes 25 seconds by ntucker

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    The zealot is not as important in pvt (although, not making it when the terran is 2 barracks pressuring is death). The extra time you calculated was still 30 -35 seconds, for comparison, a zealot takes 38 seconds. (yes, chrono ...
  • Post cybercore isn't Protoss' problem in reply to Singular by ntucker

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    Why couldn't your first post have this much thought in it? Yes, 2 stalkers is plenty to deal with small reaper numbers and delay larger numbers, but after the cybernetics core isn't the problem, it is before. Zealots are now ...
  • ... in reply to Protosses have trouble with reapers? by ntucker

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    That post made my brain hurt. Have you ever tried massing stalkers? Hint: IT DOESN'T WORK.
  • I was not expecting this in reply to HotS Beta Balance Update #12 – January 17, 2013 by ntucker

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    Seems like Protoss's (Protoss'es? protosses?) are going to have 10 hp more trouble with reapers. Although, Mothership core might be the answer.... Yeah, I think I am okay with this. The void ray thing sucks, but It wont hurt the ...
  • So far in reply to Campaign by reuben.bartlett.37

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    I have just been playing a computer once a day, and WTF that computer is Hell...
  • I just bought it for the first time in reply to Starcraft Broodwar by reuben.bartlett.37

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    And i have to say, I like it already, but i think it is too late for me to REALLY get into it.
  • Well this thread is dead in reply to Unfortunetly (for Terran at least) by niedzwiedz.dow

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    BACK TO PROTOSS
  • Scrapping the 111 idea in reply to Thoughts on the Caduceus Reactor by getonbored

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    after spending a considerable number of games getting crushed and rushed, i decided to get a fast expand and hit a timing about 11 minutes, so far no really good example games, but i will get back on tomorrow and ...
  • Terran caduceus reactor play.

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    With the new caduceus reactor effect, buffing the medivac heal rate up to 5 from 3, I figure there should be some timing attack build based on this. Now, I am a Protoss player in the gold league, so I ...