KitM

  • Member since: Aug. 3, 2014
  • Post count: 16
  • Followers: 1

All Profiles

  • Feedback, Nancy Drew P1-3 in reply to Mostly Walking Feedback Thread by Day9

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    This segment was ROUGH - bad gameplay, boring to watch. Thing X: culminated w/Sean P. wrapping up Part 3 by saying "I don't know what I'm supposed to do" and pointedly asking whether the game was worth continuing. Y: I ...
  • Quest For Glory P6 in reply to Favorite "Mostly Walking" quotes? by KitM

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    "Yeah, why would we unlock a bear?"
  • Bones in reply to Mostly Walking - The Dig #3 by Day9

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    Between the skulls in "King's Quest VI" and the turtle in "The Dig", it seems like bones appear in adventure games just to drive Sean P. to hysteria.
  • Another narrative note. in reply to My thoughts related to the post-gaming talk of tonights simply walking by kikka.delarose

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    Our narrative motive and the gameplay have separated and muddled in a way that I think wouldn't have happened if The Dig was a movie as planned. The original reason for the mission (blowing up the asteroid) is far behind ...
  • The Dig, P1 in reply to Favorite "Mostly Walking" quotes? by KitM

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    The entire sequence about Game Philosophy. "All pulling sensations will be familiar and well-thought-out." - Day9
  • At this point... in reply to Oh too many choices! by KevinAndersson

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    Anytime one of them pauses before responding, I put my drink down. Too many monitors covered in Diet Coke :).
  • Favorite "Mostly Walking" quotes?

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    "Are we going to have to pour someone a teacup full of babies' tears and just serve it to them and just watch them drink it? (pause) That sounds like deep magic."
  • Cassima/Motive in reply to Game lessons and life lessons by aspera

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    Cassima states a desire in the opening (separate from the gameplay) scene: "Oh Alexander, I wish you were here!" But I think you're right: she has nothing to "move" her, because she serves as Alexander's ultimate goal. (Actually, the only ...
  • One addition. in reply to Game lessons and life lessons by aspera

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    Investigate the properties of your items. The more you know about your items, the more options you have to use them, often in unusual ways. A spoiled egg is trash. But if you figure out how it smells, you can ...
  • "The girls cooed excitedly" in reply to Day[9] Fan Fiction (nsfw and other FF) by LordMatsu

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    So are they girls, or are they pigeons?
  • Response in reply to There's some mild frustration by conastatu

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    Those are fair observations, Conastatu. I've never played an adventure game, so I can only draw from what's in the casts. But it seems like you shouldn't need extensive knowledge of the genre to find the casts entertaining. <p> Agreed ...
  • Feedback KQ6, P7-9 in reply to Mostly Walking Feedback Thread by Day9

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    The hosts should never be bored. That's a comment on the gameplay of Ep. 3 (especially P8), not you three - you're just a good barometer of what's entertaining. Typically (from MetaDating), if you're not finding the game exciting and ...
  • Another vote for Percy in reply to I like Percy ^^ by Kitty4Cat

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    Goes nicely with "Manfred".
  • Mostly Walking: Odd Objects

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    Starting this thread off Bill's comment in KQ6: P4 at 13:19 about the hunter's lamp. 'Cause we're going to run into more objects that don't match their names. ("They describe the desks, and it's not what we see in the ...
  • Seconded - game mechanics in reply to By the SurgeTM, I am Smitten Now by tangent42

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    Seconding the request for addition game mechanics/play/development talk. That's the stuff you game design graduates are experts at that even very experienced players cannot always articulate. Give us your brains.
  • Feedback - KQ6 in reply to Mostly Walking Feedback Thread by Day9

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    Glad you guys are back, Sean :). The single audio channel for all three of you plus the game caused lots of sounds to overlap and become incoherent (on and off throughout the cast) -> It made me feel frustrated ...