Try and finish up some loose ends in my strategy game I've been making
Jodix GameDev DK30 Spring 2019 4 8
Description
I have a bunch of unfinished bits and pieces in a strategy game I’ve been tinkering away with for ages so the goal is to fix a bunch of those things up and make it even a little bit playable. I’d like to have a single player mode by the end of this that’s not total trash.
Recent Updates
Rewriting the movement stuff for the AI! :D it was super long and convoluted before. Now its a tiny bit less convoluted…
Right now I’m just selecting cover nodes based on their level of cover relative to all enemies and if its in walking distance.
The premise of the project is: a squad oriented, turn based tactics game that takes place over a campaign, either with your friends or in single player whereby the detail of the actions and results in the gameplay provide interesting narrative lines. Inspired from my childhood days of playing games like Necromunda with my brothers and still remembering the crazy stuff that happened to the members of my gang. It’s that same feeling I want to recapture.
So now you know.
Estimated Timeframe
Apr 5th - May 5th
Week 1 Goal
- Figure out what needs doing
- AI finish up
- Match results
- Save data
- campaign map + progression
- Leaning / cover calculations
- single shot / spread shots
- consumables
- Finish up AI for week 1
- Really really try not to get distracted by shaders and vfx stuff… for real tho.