Build an auto battler (Part 2)

Ry GameDev 1 2

Description

After a 2 week break I’ve decided to continue working on my auto battler project. I’ve had some good ideas on how I’d like to modify it but first I’m going to do some general tidying up, organization and optimization of the project.

Recent Updates

Ry 5 years ago

In week 3 I added a receiving damage indicator, added rank shape indicators (to quickly see what rank units are) and rewrote the main combat class to make it more organized with faster combat. I ended up splitting the main combat class into a few smaller classes. This worked quite well. Also did some general organizing and bug fixing.

Ry 5 years ago

Finishing project a week early to give myself a break before the next official DK30.

Ry 5 years ago

Week 2 was quite tedious but went quite well. Managed to reduce the number of tris from 300k to 20k. This was mostly done in blender. Also tidied up some code and reorganized a bit of the hierarchy.

Ry 5 years ago

Week 1 started off very slow. I found it difficult to get back into the project doing my original week 1 goal after a 2 week break. My original week 1 goal was to tidying up, organize and optimize the project but instead I tried doing my original week 3 goals of building a procedural forest with branching path system. This went a lot better. Adjusted my project goals accordingly.

Estimated Timeframe

Mar 16th - Apr 5th

Week 1 Goal

Build a low poly forest with a branching path system to use as the scene background.

Week 2 Goal

Optimize project by reducing the number of tris.

Week 3 Goal

Tidy up and organize the project code, hierarchy and resource folders.

Week 4 Goal

Finish project early at the end of week 3 to give myself a break before the next official DK30.

Tags

  • game dev
  • auto battler