Build an auto battler (Part 3)
Ry GameDev DK30 Quarantine 2020 5 4
Description
Continue building the auto battler I’m working on. Head more in the direction of a single player rogue-like.
Recent Updates
Results & Reflections
Only got about half of my original goals list completed however I think I prefer it that way rather than setting the goal posts lower. Overall I enjoyed the project but began to get fatigued with it towards the end. I think switching up focus from more programming based tasks to more graphics based tasks about half way through helped a lot. Looking forward to working more on this project in 2 - 4 weeks time after a brief break.
Weeks 1 & 2
Since this update is a bit later then I planned I decided to make it for weeks 1 & 2. Added a draw and discard pile. Added mana crystals. Added coins. Changed the main game sequence. Moved buy area. Removed ability to sell cards. Added enemy item drops. Did some work on music for game. Created an game icon. Did not manage to add any spells but did setup a framework to more easily implement them.
Estimated Timeframe
Apr 24th - May 24th
Week 1 Goal
Add a draw and discard pile. Add mana crystals. Add coins. Change game sequence. Move buy card area. Remove sell card area. Add deck mechanics. Add enemy item drops.
Week 2 Goal
Continue with week 1 goals.
Week 3 Goal
Work on and import path system into game. Add shops. Do some tidying up and reorganization of code.
Week 4 Goal
Continue with week 3 goals.