Multiplayer City/Factory Sim
Rezeyu GameDev DK30 Quarantine 2020 12 13
Description
My goal is to finally build an idea I’ve had for a while. The gist is to have a factory/city builder-lite, with an emphasis on automation, trade, and making the best of what you have. My focus will be on tackling the technical hurdles and getting an MVP/Alpha as rapidly as possible, to figure out if this project is even worth continuing.
Recent Updates
Spent some time making my splash/intro screen look like an actual game instead of a white screen with black text. Compression killed it, but I have some sweet scanline/glitchytext effects going on.
This first few days has been very non-visual and ininteresting to talk about. Server architecture is set up, with authentication and guards. Client is now a thing that exists, and my pipeline has been established to build and push to itch.io automatically.
I’m currently working on sending over the itch license keys to verify a user and log them automatically. After that I can test world state retrieval!
Estimated Timeframe
Apr 24th - May 24th
Week 1 Goal
Authorization and basic server architecture2.Ability to create/save/resume world3. World state time processing and advancement4. Basic world rendering and camera controls
Week 2 Goal
- Ability to mine resources2. Ability to construct buildings3. Processing of inputs/outputs4. Power / durability systems5. Ability to deconstruct buildings6. Dedicate a chunk of time for UI/UX before it grows beyond control
Week 3 Goal
- Ability to see and visit nearby worlds2. Ability to research3. Ability to create/accept/cancel trades4. Flesh out tiles and resources
Week 4 Goal
- Begin test plays2. Bug fixes / polish3. Dedicate remaining time to testing and feedback