Lens Simulation
MaddyInc GameDev DK30 Fall 2020 0 0
Description
I am diving into Unity to figure out how to control an object in XY, shoot a laser beam and have it shaped by a static lens. Ideally the shaping will change with the movement of the object.
Recent Updates
End of Week 4: I continued to run face first into the wall that is Unity without much more success. Picked up a text book the other week which helped some but Unity is so foreign to any other coding I’ve done. Mostly I have been having a hard time figuring out where code needs to be placed and how/in what order code is executed. I’ll continue to work at it but I think I need to keep digging into the format more before I’ll make more progress.
End of Week 2:
Ended up starting with a physics refresher which thankfully went smoothly.
Started work with Unity and mangaged to get my Paint jpg moving up and down.
I want to figure out how to map to a controller so I can change rotation.
Now I’m deep in the weeds going through documentation to figure out how to emit a laser from my object. After that, I’ll make a lens so the laser can collide with it.
Estimated Timeframe
Oct 14th - Nov 11th
Week 1 Goal
Start in Unity by learning where the controls are and attach XY to an object in space.
Week 2 Goal
Brush up on some of the optics physics and create custom shapes in Unity.
Week 3 Goal
Figure out how to shoot a projectile in Unity
Week 4 Goal
Combine the projectile with a lens object and make them interact.