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Simple 2d Game - Part 3.1 Return of the editor

ANommyMousse GameDev DK30 Spring 2021 0 0

Description

So, back from hospital, let’s hope I don’t almost die trying this time. I now, will attempt to remember wth I was doing and start back to work doing the editor then making some levels, allowing testing of the levels in the editor and generally do the stuff that didn’t get finished. By the end of the 4 week mark I should have the editor to almost a release level state.

Recent Updates

ANommyMousse 4 years ago

https://youtu.be/k1lMLw-iXXU

Job 99.5% done, all working, just needs updated when I finish the slime, and maybe if I complete the hammer enemy, which isn’t a huge task and just requires the enemies to be added to the various lists.

So I’ll mark this one as completed. The hidden levels are not automated but really hidden levels I may restrict to only normal game mode only anyways.

Estimated Timeframe

Jul 1st - Jul 29th

Week 1 Goal

Step 1: Try to remember how stuff works and get back into the swing of unity again. Step 2: Add in a little tick box for the hidden room level. Consider adding a scanner for the hidden room so as to automate the hidden level key flip on the base level.

Week 2 Goal

Save out to text file, make it simple to edit. Tilesets : There should probably be some tilesets, they will just be replacements for the background, and tiles. Add this capability to the editor and the code? This doesn’t really add anything to the gameplay but could indicate difficulty and visually a way to remember the levels better for the player, but adding it now may stop me from refactoring code later.

Week 3 Goal

Polish the editors look, stomp on various game bugs basically week 3 of the project I didn’t get to do.

Week 4 Goal

At this point the editor should save/load with hidden levels (Hopefully automated), there may be tilesets supported but the second set of tiles will be programmer jank, the editor should be polished enough that it could be released, even if it’s still a little rough around the edges. (I may have overestimated the length of time to complete this, so it may be finished sooner)

Tags

  • gamedev