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Woodlands

Jodix GameDev DK30 Fall 2021 8 10

Description

A chill little exploration and cataloguing game for these dark times.

Recent Updates

Jodix 4 years ago

I did more work in the 2 hours after the whole thing ended than I have in the last 2 weeks lol. COol.

Jodix 4 years ago

Added a little character with animations and stuff to make the main character not crap. (its still a bit crap, no proper textures etc but whatever.

Go play yeah https://tomasnormand.itch.io/woodland

Jodix 4 years ago

Made an alchemy system - got a little bit confusing but I ended up just using a csv for all the botanicals and their properties, and the same for the mixes of each. Then I just create some data structures to hold it all and i did some code gen to create concrete strings for lookups :)

one of those boring things thats a bit tedious that basically killed my momentum. BUT here we are :D

Jodix 4 years ago

Making the infusion system - did some UX planning - very professional.

Which turned into this:

You can select the botanicals to infuse and then see what you get - on the right i’ve left space for your archive which will show you things you’ve made + donated to the grand archives so you can make them again.

Jodix 4 years ago

made a bunch of little bits and bobs for the lodge to make it look nice :D

Jodix 4 years ago

I made an instancing system (instancing as in dungeon instances) so you can now go inside buildings and stuff. This first building is the alchemy lodge. You’ll be able to sell herbs here and use the mixing pot to make potions or something.

Jodix 4 years ago

made a little inventory so that you can keep the herbs you find - seems useful ay.

Jodix 4 years ago

spent yesterday making the environment look cool

the trees are a bit random and sway in the wind, there are leaves falling, leaves get kicked up when your character hops around etc

Jodix 4 years ago

I got really distracted and made a book for herbs lol.

I think the idea of this game will be collecting herbs and logging them in your book. I think selling them to an alchemist or something. MAYBE i’ll get in some basic alchemy myself. was thinking it changes the value of the thing you’re selling and each ingredient will have different mix price mods or something. Working out the best combination of things might be fun? i dunno, going to start with the walking around first tho.

oh yeah and the book. i did the design on the front just by converting a drawing i did into a normal map and using that. seemed like a quick way to do it rather than png -> svg -> emboss mesh etc.

Jodix 4 years ago

Hex stuff - based on chapter 1 of this: https://catlikecoding.com/unity/tutorials/hex-map/

modified a lot of this to not generate the whole thing and instead generate as you walk around. most of the important changes are swapping from a 2d array to a dictionary of coord->tile which seems like a way better way to sort the hex grid if you’re not caring about looping through in order.

exploration.gif

Jodix 4 years ago

did a hopping player animation - its bad but functional (also testing gif upload on here again)

hop_anime0419a45f0ce6805.gif

Estimated Timeframe

Oct 19th - Nov 23rd

Week 1 Goal

Flesh out some mechanics that are fun, probably walking around and herb gathering etc

Week 2 Goal

Herb combination mechanics

Week 3 Goal

Catalog mechanics / better proc gen

Week 4 Goal

Art and bits

Tags

  • #gamedev
  • #unity