RPGMaker / Mobile
Hazmat GameDev DK30 Fall 2021 1 1
Description
I want to create a small RPG (around 15 to 20 minutes playtime) with the RPG Maker MV. Having already worked with a previous version, I want to try out how to make it work on mobile devices and get a basic understanding of the programming language (Javascript).
Started out working on the project every day, changed to a Monday to Friday schedule. Revived a lot of memories and experience and learned a couple of new things already. My timeplan has been massively miscalculated though, as I didn’t think about my wandering off the main path. Trying to stick to the plan for the rest of the project!
Recent Updates
Time’s up and I didn’t even notice! Seems like for every weekly goal that I set I used two weeks. I’ll let that be my lesson for now!
I brought my game to android with a little work and sent it to friends. It’s only the opening and the main game wasn’t even scratched, but I’m happy that I got back into it. I will continue to work on my project outside of the DK30 challenge.
So working on a project seven days a week is too much. I decided to work on it from Monday to Friday and goof off on the weekend, visiting friends and family and stuff. Apart from that I continued to work about 60 minutes every day on my project and the scale it has reached already is amazing!
I’m almost done with the opening chapter, which ended up taking about as much time to play through as I had planned for the whole project. I will try to finish the opening tomorrow and start working on the main game, which has very clear boundaries and shouldn’t take up as much time from a creative perspective. I will start to learn about javascript for this part.
I did manage to implement the fog of war yesterday after another hour of work. Did some other creative work today that wasn’t game related, so I decided not to work on my project today. I’m planning to get back to it tomorrow and planned to do a longer session on Saturday.
Back home from my travels and have been stuck yesterday and today on implementing a very basic fog of war inside a dungeon. I feel that I’m close to figuring out how to do it without using external plugins. Worked on it today for an hour as well as yesterday. I will drop the idea for the moment, if I do not make any progress on it tomorrow.
Did a little work of about an hour on fights and enemies, tried to recolor sprites. I will have to work with Paint3D I guess, as I don’t own a Photoshop license and dislike Gimp (standard MS Paint would have been my weapon of choice, but it can’t handle transparent backgrounds). Had to finalize my bachelor thesis today and worked late. Also had to prepare for a bachelor party this weekend, so no work on the project today. Also no work planned for tomorrow until Sunday, as I will be traveling the weekend.
I’m happy with my progress so far. Maybe I will use the time on the train to set up the story of the game, so I don’t have to worry about it while fiddling with mechanics.
Came home late yesterday and met with friends to play games. No time spent on the project. Did about 2 hours today. Just wanted to add an NPC to the party. Ended up with 30 minutes of work to prepare the NPC intro, created another class, added a skill and finished the party-join event. Passed on the first alpha version as a teaser to my friends - and for testing purposes.
Spend an hour today playing around with sounds. Implemented bird chirping on my first map as background sound and different kinds of footsteps. Not yet happy with the timing of the footsteps, but the basic scripting is done.
Had a busy day yesterday and didn’t feel like working on my project. Just watched another tutorial during dinner, to see what comes next. Decided that I should skip one or two episodes, as there was nothing new covered. Worked about 1.5 hours today on my project and am nearly done with the starting area.
Learned about items, skills and events with conditional branches. Self-switches are kind of dumbed down variables. Easy to use for local events, not affecting the overworld. I have a clue now about what my starting area is going to look like.
Another day, another 60 minutes of learning (a little more today actually). Build my first map, added some events, remembered about switches and changing event states. Learned about basic combat mechanics, will continue from there tomorrow.
Did my first 60 minutes today. Found a seemingly good tutorial playlist that covers the basics. I start to remember a couple of things. Created the main character for the story.
Estimated Timeframe
Oct 19th - Nov 16th
Week 1 Goal
I’ll take 30-60 minutes every evening to follow tutorials on the basic world building and creation of events. I’ll want to learn how to make a program start on mobile devices and if there are any special things to consider when making a game for phones and tablets.
Week 2 Goal
Lay out the basic story of the game, design 3 to 4 characters, probably with pre-made art for faces and figures supplied by the software. Build the world and levels the game will take place in.
Week 3 Goal
Learn how to work with javascript to make custom events. Try to build a custom event in every part of the world.
Week 4 Goal
Try to make everything from the previous three weeks work together. I will work on realizing the story in the engine.