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Tower Defense game using SDL (continued)

Heliwr GameDev DK30 Fall 2021 0 0

Description

Making a tower defense game with pattern-reliant tower buffs. Trying to have a consistent schedule of 2 hours a day this time.

Recent Updates

Heliwr 4 years ago

Got very distracted and made Mastermind in python and built a genetic algorithm to try to solve it with, also working on a more logical solver.

Heliwr 4 years ago

day 4, attacks are getting close to ready but subclasses are being very unhelpful.

Heliwr 4 years ago

day 2 update, 0th draft tower stats added. Enemy class added and can move.

Heliwr 4 years ago

day 1 update, basic visuals for towers have been added and displaying properly. Found a bug that lets towers level when not intended.

Estimated Timeframe

Oct 20th - Nov 18th

Week 1 Goal

add extremely basic visuals for different tower types, and set up first draft tower statistics. add enemies to the game, add basic movement. if previous two are in place, start adding attack animations/damage.

Week 2 Goal

focus on implementing attacks make sure they hit the target. if that reaches a satisfactory point, start adding pattern effects and testing to make sure the do what they are intended to do. bonus if patterns work well: start working on player UI for selecting/upgrading towers

Week 3 Goal

add pathing to enemies, have them move towards a target and unable to move through unpathable terrain. if pathing works well, work on player UI bonus if player UI working: start working on better tower icons

Week 4 Goal

Work on tower icons and attack animations add additional enemy types create “levels”

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