Tower Defense game using SDL (continued)
Heliwr GameDev DK30 Fall 2021 0 0
Description
Making a tower defense game with pattern-reliant tower buffs. Trying to have a consistent schedule of 2 hours a day this time.
Recent Updates
Got very distracted and made Mastermind in python and built a genetic algorithm to try to solve it with, also working on a more logical solver.
day 4, attacks are getting close to ready but subclasses are being very unhelpful.
day 2 update, 0th draft tower stats added. Enemy class added and can move.
day 1 update, basic visuals for towers have been added and displaying properly. Found a bug that lets towers level when not intended.
Estimated Timeframe
Oct 20th - Nov 18th
Week 1 Goal
add extremely basic visuals for different tower types, and set up first draft tower statistics. add enemies to the game, add basic movement. if previous two are in place, start adding attack animations/damage.
Week 2 Goal
focus on implementing attacks make sure they hit the target. if that reaches a satisfactory point, start adding pattern effects and testing to make sure the do what they are intended to do. bonus if patterns work well: start working on player UI for selecting/upgrading towers
Week 3 Goal
add pathing to enemies, have them move towards a target and unable to move through unpathable terrain. if pathing works well, work on player UI bonus if player UI working: start working on better tower icons
Week 4 Goal
Work on tower icons and attack animations add additional enemy types create “levels”
![Day[9]TV](/images/header-logo.png)