Boss Fight
Tytee GameDev DK30 Fall 2021 0 0
Description
Develop a 2D boss fight that is simple but fun
Recent Updates
Today will be mostly focused on player movement in Unity and researching what makes a boss fight “good”
Estimated Timeframe
Oct 20th - Nov 19th
Week 1 Goal
Create shell in Unity Conceptualize the design
- Player walking
- Player attacking
- Player and boss health
- Boss attacking
- What sort of fight? What will make the fight fun?
Week 2 Goal
Implement conceptualized designs
- Boss attacks
- Special boss abilities
- Special player buttons?
Week 3 Goal
Playtesting and art
Week 4 Goal
Bonus time
- Player abilities
- Different boss difficulties (normal, medium, hard)
![Day[9]TV](/images/header-logo.png)