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Boss Fight

Tytee GameDev DK30 Fall 2021 0 0

Description

Develop a 2D boss fight that is simple but fun

Recent Updates

Tytee 4 years ago

Today will be mostly focused on player movement in Unity and researching what makes a boss fight “good”

Estimated Timeframe

Oct 20th - Nov 19th

Week 1 Goal

Create shell in Unity Conceptualize the design

  • Player walking
  • Player attacking
  • Player and boss health
  • Boss attacking
  • What sort of fight? What will make the fight fun?

Week 2 Goal

Implement conceptualized designs

  • Boss attacks
  • Special boss abilities
  • Special player buttons?

Week 3 Goal

Playtesting and art

Week 4 Goal

Bonus time

  • Player abilities
  • Different boss difficulties (normal, medium, hard)

Tags

  • gamedev
  • boss
  • boss fight
  • tytee
  • pixelart