Making some structured progress on my Randomizer Metroidvania game.
DEADZ0RS GameDev DK30 New Year 2022 1 0
Description
I’ve been developing a Metriodvania Randomizer game for a long time, on & off, and I wish to further my progress in a more accountable and structured manor. Most of the level design is complete along with most systems, however everything is still a work in progress. My main goal is to maintain a more organized approach to record progress and track bugs/fixes via a spreadsheet. As well to implement some ideas that have been floating around in my head.
Recent Updates
I’ve been making great progress in the last week. All of the offhand/trinket items have been completed on the spreadsheet and the early place-holder sprites are also finished. The player-character object has also had all of the functionality implemented for each of the offhand/trinkets buffs/effects.
All that’s left to do is adding these items to the inventory array, creating the pick-up items to acquire in-game, and updating the function script to activate/deactivate these items when equipped/unequipped.
I’ve started my design document via google sheets and it’s going rather well, hoping to have it complete by the end of the week.
Estimated Timeframe
Feb 9th - Mar 9th
Week 1 Goal
Write a design document for upcoming and pre-existing features to better stay organized.
Week 2 Goal
Implement upgrading system for offhand/trinket items(their initial effects and their upgrades) much like the current weapons system.
Week 3 Goal
Improve on my armor loot system variety by adding in the highest tier of armor for each slot that covers each build/stat specialization.
Week 4 Goal
Update inventory artwork for all armor items with a different color for each tier of armor and create Power-Up versions using a multi-frame sprite with a different tier/color per frame.