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Establish a schedule that accomodates more time for communication and promotional activities as part of game development

CptSpadge GameDev DK30 Fall 2022 0 0

Description

I have been working on a game full-time, and as development progresses I feel like it’s ready to show off with fewer and fewer caveats. The game won’t sell unless people know about it though, and that requires me to get the word out there that the game exists and that it has progressed to a state far advanced past where the screenshots in the Steam store show it to be. So I want to implement streaming and other promotional activities as part of my week. Additionally I want to communicate better about what I’m working on to patrons and other interested people so I want to schedule time for that as well.

Estimated Timeframe

Oct 19th - Nov 18th

Week 1 Goal

  • Write up a plan for the week, post dev goals
  • Stream one hour of game development.
  • Assess what did/didn’t work

Week 2 Goal

  • Plan week based on experience previous week
  • Stream one hour
  • reassess

Week 3 Goal

  • Plan week based on experience previous week
  • Stream one hour
  • reassess

Week 4 Goal

  • Plan week based on experience previous week
  • Stream one hour
  • reassess

Tags

  • Time Balance
  • Streaming
  • Video Production