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Prototype of Gibson TD (codename)

ildfrost GameDev DK30 Fall 2023 0 0

Description

The project is for a prototype of gameplay: tower defense with a map progression in the style of Slay the Spire. The scope is the initial design, making the prototype, playtesting and tinkering until the gameplay is fun (or can’t be made fun).

Estimated Timeframe

Jul 1st - Aug 1st

Week 1 Goal

Design in the style of “One Page Designs” GDC talk.

Week 2 Goal

Unity prototype implementing foundational systems (e.g. general map, tower and enemy mechanics). Test whether it makes sense.

Week 3 Goal

Add a variety of specific objects building upon the foundations (e.g. various kinds of enemies and towers). See what works and what doesn’t.

Week 4 Goal

Tweak elements and playtest to find the fun.

Tags

  • tower-defense
  • game
  • prototype